Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.205865 |
Stdout |
Testing GL_TEXTURE_3D Texture target = GL_TEXTURE_3D, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_3D, Internal format = GL_RG Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped |
Stderr |
SWR detected AVX2 vert shader 0x7f9dc8820000 frag shader 0x7f9dc881e000 vert shader 0x7f9dc881b000 frag shader 0x7f9dc8819000 fetch shader 0x7f9dc8817000 vert shader 0x7f9dc8815000 frag shader 0x7f9dc8813000 fetch shader 0x7f9dc8735000 vert shader 0x7f9dc86d1000 frag shader 0x7f9dc86cf000 fetch shader 0x7f9dc86cd000 frag shader 0x7f9dc86cb000 frag shader 0x7f9dc86c9000 frag shader 0x7f9dc86c7000 frag shader 0x7f9dc86c5000 frag shader 0x7f9dc86c3000 frag shader 0x7f9dc86c1000 frag shader 0x7f9dc86bf000 frag shader 0x7f9dc86bd000 frag shader 0x7f9dc86bb000 frag shader 0x7f9dc86b9000 frag shader 0x7f9dc86b7000 frag shader 0x7f9dc86b5000 frag shader 0x7f9dc86b3000 frag shader 0x7f9dc86b1000 frag shader 0x7f9dc86af000 frag shader 0x7f9dc86ad000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage 3D -auto |
dmesg |