Results for spec@!opengl 1.2@copyteximage 3d

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.205865
Stdout
Testing GL_TEXTURE_3D
Texture target = GL_TEXTURE_3D, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped
Stderr
SWR detected AVX2
vert shader  0x7f9dc8820000
frag shader  0x7f9dc881e000
vert shader  0x7f9dc881b000
frag shader  0x7f9dc8819000
fetch shader 0x7f9dc8817000
vert shader  0x7f9dc8815000
frag shader  0x7f9dc8813000
fetch shader 0x7f9dc8735000
vert shader  0x7f9dc86d1000
frag shader  0x7f9dc86cf000
fetch shader 0x7f9dc86cd000
frag shader  0x7f9dc86cb000
frag shader  0x7f9dc86c9000
frag shader  0x7f9dc86c7000
frag shader  0x7f9dc86c5000
frag shader  0x7f9dc86c3000
frag shader  0x7f9dc86c1000
frag shader  0x7f9dc86bf000
frag shader  0x7f9dc86bd000
frag shader  0x7f9dc86bb000
frag shader  0x7f9dc86b9000
frag shader  0x7f9dc86b7000
frag shader  0x7f9dc86b5000
frag shader  0x7f9dc86b3000
frag shader  0x7f9dc86b1000
frag shader  0x7f9dc86af000
frag shader  0x7f9dc86ad000
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/copyteximage 3D -auto
dmesg

        

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